It is a strategic defense mobile game based on the concept of a lord who is mistakenly accused of being a Demon King. The player's goal is to fend off heroes by staging sit-ins at a tower. Players must collect and create various traps to eliminate waves of incoming heroes. Additionally, different hero concepts appear depending on the chapter stage. Each hero has their own story, and players will discover these stories as they progress through the game. In most games, heroes typically appear as the good guys, but in 'Come on, Heroes!', it's the opposite. The powerless Demon King, unable to stop the incoming heroes, must collect blueprints to create and install various traps in the tower to block them.
Prologue
Characteristic
The game is strongly characterized by strategic and clicker elements. Since the order of the heroes' appearance is a key to the strategy, players must check the hero wave in advance, predict the battle pattern, and place traps accordingly. Additionally, players attack heroes by directly clicking on traps to activate them, enhancing the tactile enjoyment suitable for a mobile platform. This design leads players to experience more intense and speedy gameplay.
Balance
Each trap has its own unique characteristics, and the player must strategically place traps according to the type of hero. For example, in the illustration, elves can destroy traps hanging from the ceiling but cannot attack traps on the floor. This feature encourages players to use a variety of trap types rather than relying solely on strengthening one kind.
Composition
Character Design
The main characters in the game consist of heroes with different concepts appearing in three chapters, and a blacksmith and a cat merchant who stand by the Demon King's side to assist him. Every hero has animations of 'walk, hurt, die, attack, and attack2.' Bosses in each chapter have about twice as many attack patterns and walking animations.